Posts tagged "tweet land"

04 May 2011
In the news: Kickstarter

Tweet Land – The first set of games that play with reality!

A Video Games project in San Jose, Costa Rica by Villalobos, Espinoza, Vasquez, Cartin(s)



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What would happen if what people share in their social networks turns real? And best of all, if you could play with that? Well, if you like the idea of the twittersphere becoming a virtual universe, this is for you.

Welcome to Tweet Land, the first set of videogames that plays with reality.

This project was born because we always thought that it would be really fun if what people comment in Twitter could turn real. You know, from the serious stuff twitters sometimes talk about, to the really nonsense tweets people make daily. So we decided to start working on this idea, and that’s how Tweet Land was born. We have now advanced a lot and are really excited, but our resources are limited. So we need your help to make Tweet Land what everybody of us dream of.

Initial Tweet Land Games

In this universe you will be able to play several videogames. Tweet Land will be launched with two initial games. A racing game called Route 140 and an action game called Love City. Check out the video to watch the action gameplay. Hope you like them. Enjoy!

How does Tweet Land work?

The game works really simple. Every time someone in the world tweets something, his or her tweets could affect the gameplay of Tweet Land by triggering certain action-keywords. It could be a “car accident” in your racing game, it could be your hate-gun gets reloaded in the action game, it could be anything.

We have created tons of situations that are triggered by their relative keywords that people might tweet. Some of them are:

  • car accident
  • meteor
  • shooting star
  • tsunami
  • volcano eruption
  • fireflies
  • zombie
  • beach
  • love
  • hate
  • shotgun
  • lightsaber

We have many many more, but we don’t want to spoil your game. And we will create even more. Many will be based on trend topics, many on actual events, and many others will be odd stuff people tweet (you know that happens a lot!).

The sweet part comes from the fact that people around the world are always creating tweets for the game based on their real-life experiences; even if they are not playing; even if they don’t know anything about Tweet Land. So the events and the gameplay are always changing within the web and its thousands of conversations.

What makes Tweet Land awesome?

Tweet Land is the first set of videogames that plays with reality, making it different every time you play and endlessly replayable. Its main features are:

 How will Kickstarter help?

We have plenty of Tweet Land done. But we have many more work to do and many things to pay for. We plan to launch Tweet Land before mid 2011, for iPhone and web browser with two initial games. One of the games is a racing game called Route 140 and the other is an action game called Love City. With your support we can:

secure the ongoing development and multiplatform release
pay the dedicated servers necessary to run the Twitter integration correctly
buy software licenses
and lock the Beta-phase so we can launch on date

Backer rewards

As some of the rewards, we are giving to every pledge of $5 or more a pre-order of the game so you can download it when it is ready, and for every pledge of $15 or more we are giving Tweet Land beta-test access before the game is on public release so you can help us build it with your ideas. Check the other cool rewards on the top side-bar.

The faces behind Tweet Land

We are a group of friends from sunny Costa Rica that all of our lives have been really passionate about videogames and the web. For this reason every one of us has specialized since years ago into web/software development, graphic design, audio composition, e-marketing, social media and digital creativity. We already have worked in award-winning projects (‘Romeria Virtual’ won Silver Cannes Lion; ‘Wackylands Boss’ became an AppleStore Top Paid Game; etc.) in our daytime jobs, but we thought it was time to jump out and start working in our own fun stuff. To stop the talk, and start the doing.

Hope you share our vision, and either you help us with a pledge or by spreading the word (give us a Like or tweet about it), we will really appreciate your support.

Gracias! Pura vida.

You can subscribe to our newsletter or take a sneak peek of the ongoing development at

And by the way, everytime someone shares the Kickstarter link in Twitter, a fancy event will happen in Tweet Land site 😀

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03 May 2011
In the news: Wired

Tweet Land: Where the game play is determined by Twitter

By Olivia Solon0


Tweet Land – The first set of games that play with reality! from Tweet Land on Vimeo.

Tweetland is a new game that aims to use real time tweets to shape game play. It’s currently looking for funds on Kickstarter.

A little like Scribblenauts, the games within Tweet Land take mentions of certain words on the microblogging site and turns them into gaming events. Some of the trigger words will be based on trend topics, while others are based on internet memes or common events.

There are currently just two games within the aesthetically retro Tweet Land: racing game Route 140 and shoot-em-up Love City. Route 140 is programmed to look for mentions of keywords in tweets, such as “car accident”, “tsunami”, “shooting star”, “fireflies” and “zombie”. These words will trigger somewhat self-explanatory actions within the gaming universe.

So the mention of a meteor will cause — surprise, surprise — a meteor to hit the road, and if someone tweets about a car crash, that too will take place on the route. The word zombie triggers an invasion of the undead onto Route 140. If Twitter starts to experience problems, a fail whale will also fall onto the track.

Currently the game reacts to all mentions of the words, but the team plans to filter out tweets with offensive words in the near future.

The second game sees an anti-care bear in charge of weapons that are powered with “hate” tweets. The misanthropic bear builds his armoury through weapon-based tweets such as “lightsaber” and “shotgun”. These are then charged with the hate tweets. He then has to take on citizens that try to hug him every time someone tweets the word “love”.

In an email interview, the Tweet Land team told that the biggest challenge was keeping the game balanced in order it to be “fun and addictive”. They said: “Since we are using a lot of tweets for the game, there would sometimes be a problem when one keyword would appear way more often than other ones. We want the player to be able to experience a different variety of tweets every time they play without letting the game just spam a wave of retweets, so we have been working on balancing these issues.”

The team behind Tweet Land are a motley crew of developers, graphic designers, musicians and digital marketers from Costa Rica — Diego Vasquez, Nestor Villalobos, Juan Diego Espinoza, Andres Cartin, Felipe Cartin and Alberto Cartin. They have already beaten their Kickstarter funding target of $7,000, which will go towards launching the game in beta for the web and iPhone.

The aim is to build more games within the Tweet Land platform and eventually launch on iPad and Android. The video above gives you a flavour of the games. Do you like the idea? Tell us in the comments below.

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27 Apr 2011
In the news: Springwise

Game creates a playable virtual world controlled by tweets



There’s no doubt that technology continues to provide ever-more immersive gaming environments, with the latest graphics and gameplay offering unparralled realism. A new game called Tweetland however, has plans to harness technology to build a gaming environment determined by social networking activity.

The game — currently seeking funds on Kickstarter with an target of USD 7,000 — feeds off tweets from around the globe and pulls them into a user’s gameplay experience. For example, in the Route 140 racing game, a tweet reading “I’ve just seen a meteor” from someone on the Twittersphere will result in a meteor landing on the track for the gamer to dodge. The game has been programmed to respond to tweets mentioning a variety of objects and events, such as car accidents, shooting stars, volcano eruption, fireflies and zombies. A video of the gameplay can be seen here. The other Tweetland game currently in production — Love City — feeds off tweets about love or hate, with the player’s gun being loaded with “hate” tweets to combat enemies generated by “love” tweets such as “I like hugs”. Both games feature retro graphics and an original soundtrack.

The Kickstarter funding will be used to develop the game for both the web and mobile devices, paying for the dedicated servers to run the Twitter integration correctly and to buy software licenses. Rewards are on offer for backers, such as a place in the game displaying the backer’s name, and access to a beta version of the game before a full launch. For those who can’t wait for that, a sample of the Tweetland world in action can be previewed on their website.

The Tweetland world is an intriguing proposition, and it won’t be necessary for user’s to own a Twitter account to play in it. The game’s innovative use of Twitter is one of the more interesting that we’ve seen, and pushes the boundaries for what can be achieved with social networks. If you’re thinking of boosting your brands online presence, this should be food for thought! (Related: In London, public transport travel gets gamified — Finnish library uses games to crowdsource indexing — Platform adds gaming elements to any website or application.)

Spotted by: Katharina Kieck

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26 Apr 2011
In the news: CNN en español

The Tweet Land Team was proud to be interviewed twice by the spanish version of CNN (CNN en español).

CNN en español: Claudia Palacios

CNN en español: Clix

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25 Apr 2011
In the news:

Kickstarter Projects: Tweet Land

Cassandra Khaw


Although Tweet Land has reached its goal with a week to spare, I can’t help but want to direct your attention over at this awesome little project over at Kickstarter. What is it about? In a nutshell, Tweet Land is twittering made real and by real, I mean a meteor landing on the virtual road in the communal game just because someone mentioned it in passing.

Upon release, the Tweet Land universe will feature two video games: Route 140 and LoveCity, both of which will be susceptible to the whims and the fancies of the unsuspecting Twitter public and also the players involved. I’m not quite sure how exactly trending will affect the environment but I’m eager to find out. It’s one thing to add a social networking component to a game. It’s another thing entirely to trigger a zombie infestation because someone is commenting on their Monday blues. According to the Kickstarter page, it looks like the developers are planning to release Tweet Land for the iPhone and the web browser.

Curiosity piqued? Unconvinced? Either way, I definitely suggest poking your head over at their Kickstarter page. If you have an extra buck or so, this is a pretty worthwhile place to park it.

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15 Apr 2011
In the news: Touch Arcade

Curious Kickstarter-Funded iOS Game ‘Tweet Land’ Surfaces

by Eli Hodapp


If you haven’t heard of it yet, Kickstarter is currently the largest funding platform to creative projects in the world. It’s the kind of site that you can sink hours into looking at all the incredible proposals people have. If you find something you like, you can “kickstart” it by throwing some money at the project. Each project has rewards to thank those who fund the project and one of the lower-rungs of the funding ladder usually involves getting a copy of whatever game/movie/product/etc is being proposed. It’s a great system, and I really recommend looking into it if you’ve got some extra cash and want to support some great projects.

Anyway, something that caught my eye today was a project called “Tweet Land – The first set of games that play with reality!“. It’s a really cool idea, and it’s already well on its way to meeting its funding goal. The basic premise is to release a series of iOS (and web) games that use tweets to create events in the game:



The game works really simple. Every time someone in the world tweets something, his or her tweets could affect the gameplay of Tweet Land by triggering certain action-keywords. It could be a “car accident” in your racing game, it could be your hate-gun gets reloaded in the action game, it could be anything.

I think what sounds so cool about this is that I’ve been a huge fan of randomized games on the platform. Various roguelikes, endless runners, and others games that are different every time you play them really appeal to me. Using the real worldas a “random” event generator seems like such an amazing idea. Although, thinking about it, the real world really is far more random than any random number generator ever could be. Chew on that for a bit.

The down-side of all this Kickstarter business is that since we’re essentially being pitched a concept, it could take quite a while for that to actually materialize into a game. Regardless, I’m excited.

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